Area Omega: Secret Facility
A Roblox experience owned by ☾S.C.P.F☽.
RoleplayENSCP FoundationRoleplaySimulation
Area Omega: Secret Facility is a roleplay experience created on 2018-12-28. It supports PC and Lap platforms. The game has accumulated 4,621,466 lifetime visits and 30,975 favorites. Currently, zero users are playing. The title holds a 59% like percentage. It depicts daily routines within a secret facility containing anomalous SCPs.
Description (written by the developer; not a statement by this register)
Jump in and experience the daily routines and functions of the various departments that live and work in this secret facility to contain the anomalous SCPs. Area Omega is situated in a remote and undisclosed location, hidden deep within a vast expanse of wilderness. The facility is nestled amidst towering mountains, dense forests, and treacherous terrain, ensuring the utmost security and secrecy. Accessed only through a series of clandestine paths, the facility's precise coordinates have been REDACTED, leaving its true whereabouts known only to a select few. This experience supports: PC, Laptop, Tablet, Mobile(some limitations), Console(some limitations). 🌎 Join the SCP Foundation: https://www.roblox.com/groups/4272948/SCPF Joining the community grants access to join and unlock the various departments and teams that are available. Each department brings something unique to keep the facility running everyday.
Last updated by the developer 14 Apr 2026, 17:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.