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[BETA]Afterlife 🔊 18+

[BETA]Afterlife 🔊 18+

A Roblox experience owned by AFTERLIFE HANGOUT.

Social & hangoutENCyberpunk 2077Social HangoutRoleplay

Description (written by the developer; not a statement by this register)

In the wake of the chaos that consumed Night City in 2077, the legend of the Afterlife refused to fade. It was rebuilt far from the neon skyline — within an abandoned coastal resort, wrapped in ocean fog and haunted by echoes of the past. The chrome may have dulled, and the skyline may be gone, but the spirit remains. A place for mercs, drifters, legends, and nobodies trying to become somebody. Because even beyond Night City… there are no happy endings. Only new beginnings. ⚠️ Important Notice This is an 18+ social hangout experience, heavily inspired by the world and atmosphere of Cyberpunk 2077. For the most immersive visuals and lighting, set your graphics to MAX. Step inside. Order a drink. Rewrite your story.

Last updated by the developer 29 Mar 2026, 23:40 UTC.

0
playing (measured 11 Aug 2026, 07:37 UTC)
10,851
lifetime visits
73%
liked (117 👍 / 43 👎)
46
favourites (4.2 per 1k visits)
10 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drink Maker [+ Tip Jar]
149 R$
Hoverboard
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other2,448 · 0.00% win
AFTERLIFE · other2,448 · 0.00% win
T · other2,447 · 0.00% win
F · other2,446 · 0.00% win
L · other2,446 · 0.00% win
F · other2,446 · 0.00% win
R · other2,446 · 0.00% win
I · other2,446 · 0.00% win
E · other2,445 · 0.00% win
A · other2,445 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.517 August 2026 — 74 % liked27 August 2026 — 73 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:1673-1
17 Aug 2026, 09:0874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.