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Eternal Soul Cultivation (Alpha)

Eternal Soul Cultivation (Alpha)

A Roblox experience owned by Black Rift Studios.

RacingENcultivationmartial artsspirit pets

Description (written by the developer; not a statement by this register)

🌌 Welcome to Eternal Soul Cultivation! 🌌 Embark on an epic journey to immortality! In Eternal Soul Cultivation, you will step into a mystical world of ancient martial arts, profound energies, and limitless power. Gather Qi, forge your destiny, and defy the heavens to become the ultimate Qi Sovereign! Will you walk the path of a legendary alchemist, or rely on mythic Spirit Pets to conquer the realms? The Dao is yours to shape. 🔥 Core Features: 🧘 Cultivate Your Inner Power: Meditate to gather Qi and continuously grow your strength. ⚡ Breakthrough to New Realms: Shatter your mortal limits! Accumulate enough Qi to break through to higher and more powerful cultivation stages. ✨ Awaken Your Fate: Spin to discover powerful Spirit Roots and unlock legendary Spirit Pets that will accompany you on your journey. 🌿 Master the Dao of Alchemy

Last updated by the developer 27 Apr 2026, 15:10 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
30,118
lifetime visits
70%
liked (184 👍 / 80 👎)
568
favourites (18.9 per 1k visits)
10 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Breakthrough
499 R$
Fast Spin
399 R$
Keep Heaven Coins
399 R$
2x Heaven Coins
399 R$
Spirit Keeper
399 R$
Grandmaster Alchemist
299 R$
2x Qi Boost
299 R$
VIP
199 R$
Double Harvest
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Breath · welcome5,577 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7016 August 2026 — 70 % liked5 September 2026 — 70 % liked15 September 2026 — 70 % liked16 August 202615 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 04:3270no change
5 Sept 2026, 04:3270no change
16 Aug 2026, 04:2170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.