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Jump for Lucky Blocks

Jump for Lucky Blocks

A Roblox experience owned by Ragdoll Republic.

TycoonENclickerbase-buildingbrainrot-meme

Jump for Lucky Blocks is a tycoon experience created on 2026-02-10. It currently has 24 players online. The game has accumulated 20,095,730 lifetime visits and 1,260,672 favorites. User engagement metrics show an 82% like percentage. The experience involves collecting blocks and upgrading jump power.

Description (written by the developer; not a statement by this register)

Welcome to Jump for Lucky Blocks! ✨Jump up and grab Lucky Blocks that spawn! 🧊Bring them back to your base to open them! 💸Open to get brainrots to collect cash! 🔋Upgrade your jump power to jump even higher! 🏗️Upgrade your base for even more slots! Remember to like & favorite the game for updates! 👍⭐ ❗Game is heavily inspired by Jump for Brainrots

Last updated by the developer 4 Jun 2026, 18:38 UTC.

24
playing (measured 10 Aug 2026, 14:02 UTC)
20,095,730
lifetime visits
82%
liked (5,737 👍 / 1,271 👎)
1,268,051
favourites (63.1 per 1k visits)
10 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0245first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:0882no change
12 Oct 2026, 17:0782no change
2 Oct 2026, 17:0682no change
22 Sept 2026, 17:0482no change
12 Sept 2026, 17:0382no change
2 Sept 2026, 17:0182no change
23 Aug 2026, 16:4582no change
13 Aug 2026, 16:3682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.