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[🍭] Candy Incremental

[🍭] Candy Incremental

A Roblox experience owned by Incra Studios.

TycoonENincrementalcandyrelaxing

Description (written by the developer; not a statement by this register)

🍬 Relaxing incremental candy game where you slice lollipops! 🍬 -Slice lollipops to collect candy 🍭 -Unlock tons of sweet upgrades ⚑ -Discover colorful candy worlds 🌈 -------------------------------------------------- -Stack up your candy fortune! πŸ’° 🍬 Like the game and join the group for a reward! 🍬 πŸ”¨ Early Access: Features can change. May contain Bugs.

Last updated by the developer 29 Mar 2026, 22:34 UTC.

3
playing (measured 10 Aug 2026, 14:33 UTC)
241,469
lifetime visits
76%
liked (629 πŸ‘ / 198 πŸ‘Ž)
3,144
favourites (13.0 per 1k visits)
10 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

All Gamepasses!
499 R$
Giant Trimmer
399 R$
x2 Gumball Collect Range
49 R$
x2 Milk
29 R$
x2 Gems
29 R$
x2 Rebirths
29 R$
x2 Prestiges
29 R$
x2 Candy Luck
29 R$
x2 XP
29 R$
x2 Shards
29 R$
x2 Gumballs
29 R$
x2 Gumball Luck
29 R$
Auto Gumballs
29 R$
x2 Walkspeed
29 R$
Auto Candy
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🍭 Welcome! · welcome131,922 · 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.515 August 2026 β€” 77 % liked25 August 2026 β€” 77 % liked4 September 2026 β€” 76 % liked14 September 2026 β€” 76 % liked24 September 2026 β€” 76 % liked4 October 2026 β€” 76 % liked14 October 2026 β€” 76 % liked24 October 2026 β€” 76 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:1976no change
14 Oct 2026, 07:1876no change
4 Oct 2026, 07:1776no change
24 Sept 2026, 07:1776no change
14 Sept 2026, 05:0676no change
4 Sept 2026, 05:0376-1
25 Aug 2026, 03:0677no change
15 Aug 2026, 02:5377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.