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Throw Your Friend! [2 Player Obby]

Throw Your Friend! [2 Player Obby]

A Roblox experience owned by -DreamStudios-.

ObbyEN2-playerphysics-basedobstacle course

Description (written by the developer; not a statement by this register)

⭐ The most FUN and CHAOTIC 2 Player Yeet Game 🚀 Grab your friend and YEET them to victory! 💪 Charge up your throw and launch them across crazy obstacles 🎯 Aim perfectly or watch them fall into the void 😂 Work together to WIN 😈 Or troll each other for the funniest fails ⚠️ This game is made for 2 players — bring a friend or you can’t start!

Last updated by the developer 7 Aug 2026, 14:02 UTC.

0
playing (measured 11 Aug 2026, 13:39 UTC)
5,593
lifetime visits
78%
liked (18 👍 / 5 👎)
22
favourites (3.9 per 1k visits)
11 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bundle
49 R$
Rose Trail
20 R$
Emerald Trail
15 R$
Sky Trail
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,373 · 0.00% win
You won! · progression184 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78828017 August 2026 — 82 % liked6 October 2026 — 78 % liked17 August 20266 October 2026
2 measurements spanning 50 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 23:1678-4
17 Aug 2026, 20:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.