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🎡 Music Simulator 🎸 [TESTING]

🎡 Music Simulator 🎸 [TESTING]

A Roblox experience owned by Blox Spot.

SimulatorENmusicsimulatorcollecting

Description (written by the developer; not a statement by this register)

This game is still in development so please don't dislike, as the game is not complete yet. Current Code (Gives 100 CoinsπŸ’°): TRUMPET πŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’Ž πŸ’ŽNEXT CODE AT 200 LIKES!!!πŸ’Ž πŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’ŽπŸ’Ž 🎢Welcome to Music Simulator! 🎺 Make music 🎡 and collect coins πŸ’° to buy cool instrumentsπŸ₯, pets 🐢, and adventurous areas. Unlock unknown areas like candy land, space, and lava for extra bonuses!! πŸ‘Don't forget to thumbs up the game, it's very appreciated!πŸ’– Follow us on Twitter for cool updates, and exclusive codes! @BloxSpot STILL NEED TO ADD: - Pet System - Pet Rewards For Different Levels - Music Shop - Music Shop Reward For Frost Area - 2x Sell For Space Area - More Props - Mini Tutorial - VIP Area - All Game passes Function - Good Item Pricing Created by Blox Spot

Last updated by the developer 8 May 2019, 02:39 UTC.

0
playing (measured 28 Aug 2026, 10:51 UTC)
424,585
lifetime visits
47%
liked (1,463 πŸ‘ / 1,665 πŸ‘Ž)
3,067
favourites (7.2 per 1k visits)
29 December 2018
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Music
699 R$
Radio
449 R$
2x Music
399 R$
2x Coins
199 R$
VIP
149 R$
Teleport
35 R$
Sprint
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Coming Soon Β· other0 Β· 0.00% win
Coming Soon Β· other0 Β· 0.00% win
Coming Soon Β· other0 Β· 0.00% win
Coming Soon Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.