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[SECRET EVENT X250 SUMMIT] Mount Kufuuku

[SECRET EVENT X250 SUMMIT] Mount Kufuuku

A Roblox experience owned by Moeno Studio.

ObbyIDobstacle coursespeedrunaesthetic

Description (written by the developer; not a statement by this register)

Mount Kufuuku 🇮🇩 Selamat datang di Mount Kufuuku! Rasakan pengalaman mendaki gunung dengan suasana estetik, obstacle seru, dan perjalanan menantang menuju puncak! Taklukkan berbagai rintangan, kumpulkan checkpoint, pecahkan record speedrun, dan jadilah pendaki terbaik bersama teman-temanmu! Cocok untuk bermain santai ataupun kompetitif. 📍 MAP INFO • 25 Checkpoint • EasyObstacle • Summit Reward +250 ✨ FEATURES • Free Avatar • Jump Setting • Freecam • Spectate System • Etc 🏆 LEADERBOARD • Top Donate 1–3 • Top Summit 1–3 • Top Speedrun 1–3 🎁 FREE ITEM • Sword Coil • Glowstick Coil 🛒 SHOP • VIP • Call Partner • Boombox 🌸 ADDITIONAL AREA • Piano Area • Rest Place • AFK Place • Flower Vibe • Summit Gallery 🔥 Ajak temanmu sekarang, capai summit tertinggi, dan jadilah legenda di Mount Kufuuku!

Last updated by the developer 25 Jul 2026, 13:28 UTC.

0
playing (measured 12 Aug 2026, 11:00 UTC)
10,416
lifetime visits
87%
liked (124 👍 / 18 👎)
85
favourites (8.2 per 1k visits)
11 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Executive
25 R$
BoomBox
1 R$
Call Partner
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mount Kufuuku · welcome5,798 · 0.00% win
Summit Conqueror · progression3,207 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8717 August 2026 — 87 % liked16 September 2026 — 87 % liked16 October 2026 — 87 % liked17 August 202616 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 10:0487no change
16 Sept 2026, 09:5187no change
17 Aug 2026, 09:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.