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[FUSE 🚀] Escape Sea Monster For Brainrot

[FUSE 🚀] Escape Sea Monster For Brainrot

A Roblox experience owned by Lazy Team Studio.

ObbyENbrainrotshark escapebase building

[FUSE 🚀] Escape Sea Monster For Brainrot is an obby experience created on 2026-02-11. The game has accumulated 556,222 lifetime visits and holds 3,468 favorites. Currently, zero users are playing. The title maintains a 94% like percentage based on recorded metrics.

Description (written by the developer; not a statement by this register)

Welcome to Escape Sea Monster For Brainrot! 🌊 🎁Use Code 'BETA' 'WELCOME' Next Code at 5K Likes 🏊 Dive to find Brainrots! 🦈 Don't let the Shark catch you! 💸 Use your Brainrots in your Base and earn money! 🤑 You Can Sell your Brainrots in your Base for Money! 🤿 Buy New Diving Gears! ♻️ Rebirth to Unlock new Diving Gears and more Base slots! 🎁 Buy Lucky Blocks for Better Luck Chance! ❓ Find Secret Caves for Better Drop Chance! 📅 Update every week! 👍 Like the game and join the group for New Rewards Soon! 💎 Don't forget to favorite! 🔔 Follow the game to be the first notified when updates drop! ⚠️GAME IS IN BETA, EXPECT BUGS, DATA WILL NOT RESET AFTER BETA!

Last updated by the developer 29 Jun 2026, 12:56 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
556,222
lifetime visits
94%
liked (2,986 👍 / 193 👎)
3,458
favourites (6.2 per 1k visits)
11 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome150,887 · 100.0% win
First Legendary Brainrot! · collection38,107 · 31.6% win
First Mythical Brainrot! · collection31,364 · 10.5% win
First Exotic Brainrot! · other26,567 · 21.1% win
First Secret Brainrot! · secret14,806 · 10.5% win
First Secret Brainrot! · secret3,800 · 0.00% win
First Limited Brainrot! · other889 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:1694no change
24 Aug 2026, 20:1994no change
14 Aug 2026, 20:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.