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Steal From Baby Brainrots🤫

Steal From Baby Brainrots🤫

A Roblox experience owned by SquidCraft Games.

AdventureENstealthbase defenseinternet meme

Steal From Baby Brainrots🤫 is an adventure experience created on 2026-02-11. It has recorded 1,699,266 lifetime visits and 5,155 favorites. Currently, 7 players are active. The experience holds a 94% like percentage. The description outlines mechanics involving stealing Baby Brainrots and delivering them to bases for cash.

Description (written by the developer; not a statement by this register)

How many Baby Brainrots can you STEAL? 😈 Be careful, the Baby Brainrots killers guarding their territory don’t forgive mistakes. 1. Sneak into a Baby Brainrot base 🕶️ 2. Deliver Baby Brainrots to your base and turn chaos into cash 💰 Every Baby Brainrot you bring helps you grow richer. 🛡️ ADMIN ABUSES COMING SOON

Last updated by the developer 22 Apr 2026, 19:57 UTC.

7
playing (measured 10 Aug 2026, 15:53 UTC)
1,699,266
lifetime visits
94%
liked (5,292 👍 / 344 👎)
5,399
favourites (3.2 per 1k visits)
11 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:537first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

2x Cash!
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked2 November 2026 — 94 % liked12 November 2026 — 94 % liked14 August 202612 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 13:5494no change
2 Nov 2026, 13:5094no change
23 Oct 2026, 13:4994no change
13 Oct 2026, 13:4894no change
3 Oct 2026, 13:4794no change
23 Sept 2026, 13:4694no change
13 Sept 2026, 13:3594no change
3 Sept 2026, 13:3394no change
24 Aug 2026, 11:0594no change
14 Aug 2026, 11:0594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.