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Level Destiny [Alpha Testing]

Level Destiny [Alpha Testing]

A Roblox experience owned by Frozen Cloud Studio.

RacingENidlemmorpgalpha

Description (written by the developer; not a statement by this register)

⚠️This is an Alpha: Development is currently around 20% complete and bugs may occur. Current Max Level: 100 🔥 #1 Idle MMORPG: 💪 Train to Level Up ⚔️ Craft Powerful Weapons 🌀 Roll Legendary Auras with Amazing effects 🧙 Choose your Class and Spells (coming soon) 🗺️ Fight strong Boss around the map (coming soon) 💥PvP and Exterminates everyone (coming soon) Join Discord for: ✅Updates ✅Codes ✅Bugs report and Suggestions

Last updated by the developer 19 Jul 2026, 15:03 UTC.

0
playing (measured 12 Aug 2026, 05:01 UTC)
2,805
lifetime visits
98%
liked (354 👍 / 7 👎)
295
favourites (105.2 per 1k visits)
11 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha · progression1,830 · 0.00% win
First Uncommon · collection275 · 0.00% win
First Rare · collection120 · 0.00% win
First Epic · collection51 · 0.00% win
First Legendary · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked28 August 2026 — 98 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 12:1898no change
18 Aug 2026, 12:0798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.