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Fish Frenzy 🌊🐠

Fish Frenzy 🌊🐠

A Roblox experience owned by TheLegendLeo Youtube.

SimulatorENevolutionleaderboardquest

Description (written by the developer; not a statement by this register)

Can you become the biggest apex predator in the ocean? Start as a tiny Goldfish, eat your way up the food chain, and dominate the deep blue sea. Just try not to get eaten along the way! πŸ’€ 🐠 EAT TO GROW! Gobble up fish food and smaller fish to gain mass. πŸ“œ COMPLETE QUESTS! Finish missions to earn coins. πŸ” UNLOCK NEW FISH! Spend coins to expand your Fish collection and get massive multipliers to grow even faster! πŸ‘‘ RULE THE OCEAN! Fight your way to the top of the leaderboard and become the biggest fish alive! πŸ‘ like and Join the group for rewards! New fish will be coming each update πŸ‘€

Last updated by the developer 10 Jul 2026, 15:35 UTC.

0
playing (measured 11 Aug 2026, 02:05 UTC)
13,576
lifetime visits
86%
liked (36 πŸ‘ / 6 πŸ‘Ž)
59
favourites (4.3 per 1k visits)
11 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Better Luck
799 R$
VIP GAMEPASS
349 R$
Fast XP
249 R$
Double Growth
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge Β· welcome9,642 Β· 100.0% win
First Kill Β· other4,560 Β· 66.7% win
Max Size Β· other2,563 Β· 0.00% win
All Time Leaderboard Β· other430 Β· 0.00% win
Daily Leaderboard Badge Β· other196 Β· 66.7% win
Number 1 Leaderboard Β· other5 Β· 0.00% win
Completed All Achievements Β· progression4 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.