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Spy Training Obby (NEW)

Spy Training Obby (NEW)

A Roblox experience owned by SpectralObbies.

Description (written by the developer; not a statement by this register)

🌟 Are you ready to become the ultimate spy?! 🕵️‍♂️💼 Welcome to Become A Spy Obby! (NEW!), where only the best agents are made. Train like a pro as you dodge lasers, climb walls, and master high-tech gadgets. Prove your skills through mind-bending challenges and intense missions. Once you’ve completed training, your first real mission begins—an undercover operation full of twists and surprises. Do you have what it takes to rise to the top and save the day? Play now to start your journey! -Any issues/bugs that are found please contact us! -Buying Items from the shops helps support the creator! - Music by Kevin MacLeod Join this group for a FREE reward - https://www.roblox.com/communities/878868921/SpectralObbies

Last updated by the developer 13 Feb 2026, 23:15 UTC.

0
playing (measured 6 Sept 2026, 13:51 UTC)
824
lifetime visits
50%
liked (3 👍 / 3 👎)
124
favourites (150.5 per 1k visits)
11 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 13:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invincible health (OP)
349 R$
Grapple hook (OP)
145 R$
Gravity Coil
85 R$
Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome650 · 0.00% win
completed the obby! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5060559 September 2026 — 60 % liked9 October 2026 — 50 % liked9 September 20269 October 2026
2 measurements spanning 30 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 17:5350-10
9 Sept 2026, 09:2160first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.