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[⚔️] Merge Vs Mobs

[⚔️] Merge Vs Mobs

A Roblox experience owned by The 99 Percent.

Tower defenseENmerge mechanicstower defensebase defense

[⚔️] Merge Vs Mobs is a tower-defense experience created on 2026-02-12. It has accumulated 14,593,052 lifetime visits and currently has 320 players. The game holds 27,336 favorites and maintains an 84% like percentage.

Description (written by the developer; not a statement by this register)

🛡️ Welcome to Merge Vs Mobs! ⭐ Like the game and join the group for future updates! ⚔️ How to Play ⚔️ 🛒 Buy Units to defend your base 👹 Defeat enemies to earn Coins and Gems 💰 Use Coins to buy more Units and grow stronger 🔀 Merge matching Units to create stronger ones 📚 Discover new enemies and powerful bosses 🔁 Rebirth to gain permanent boosts, progress through waves faster, and unlock even stronger units 🛠️ Developed by @PR7MIUM and @Seecretxs 👥 Join the group: https://www.roblox.com/groups/32001182/The-99-Percent

Last updated by the developer 20 Oct 2026, 19:00 UTC.

303
playing (measured 27 Oct 2026, 17:50 UTC)
14,743,553
lifetime visits
84%
liked (12,713 👍 / 2,488 👎)
27,548
favourites (1.9 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

187418302.53036 October 202627 October 2026
500 measurements spanning 21 days, net +41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 152–453 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 17:50303+29
27 Oct 2026, 16:50274-9
27 Oct 2026, 15:50283-5
27 Oct 2026, 14:50288+16
27 Oct 2026, 13:50272-2
27 Oct 2026, 12:50274+12
27 Oct 2026, 11:50262+21
27 Oct 2026, 10:50241+7
27 Oct 2026, 09:50234+34
27 Oct 2026, 08:50200+12
27 Oct 2026, 07:50188+1
27 Oct 2026, 06:50187-20
27 Oct 2026, 05:50207-22
27 Oct 2026, 04:50229-17
27 Oct 2026, 03:50246+13
27 Oct 2026, 02:50233-2
27 Oct 2026, 01:50235-5
27 Oct 2026, 00:50240+17
26 Oct 2026, 23:50223-48
26 Oct 2026, 22:50271first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wave Speed!
99 R$
Merge All! [PERMANENT]
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,990,871 · 53.3% win
Defeat 100 Enemies · progression2,061,770 · 38.3% win
Defeat 1,000 Enemies · progression1,589,233 · 29.1% win
Rebirth 1 · progression1,018,417 · 18.4% win
Defeat 10,000 Enemies · progression732,209 · 13.3% win
Rebirth 2 · progression511,090 · 9.3% win
Hellfire Knight · other426,714 · 7.7% win
Clear The Plains · progression361,828 · 6.6% win
Rebirth 3 · progression329,234 · 6.0% win
Rebirth 4 · progression241,099 · 4.4% win
Defeat 100,000 Enemies · progression230,042 · 4.6% win
Rebirth 5 · progression139,411 · 3.5% win
Goblin King · other106,797 · 2.7% win
Clear Goblin Camp · progression106,038 · 2.8% win
Rebirth 6 · progression94,756 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 202627 October 2026
1603 measurements spanning 75 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1603
Measured (UTC)% likedChange
27 Oct 2026, 17:5084no change
27 Oct 2026, 16:5084no change
27 Oct 2026, 15:5084no change
27 Oct 2026, 14:5084no change
27 Oct 2026, 13:5084no change
27 Oct 2026, 12:5084no change
27 Oct 2026, 11:5084no change
27 Oct 2026, 10:5084no change
27 Oct 2026, 09:5084no change
27 Oct 2026, 08:5084no change
27 Oct 2026, 07:5084no change
27 Oct 2026, 06:5084no change
27 Oct 2026, 05:5084no change
27 Oct 2026, 04:5084no change
27 Oct 2026, 03:5084no change
27 Oct 2026, 02:5084no change
27 Oct 2026, 01:5084no change
27 Oct 2026, 00:5084no change
26 Oct 2026, 23:5084no change
26 Oct 2026, 22:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.