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[⚔️] Merge Vs Mobs

[⚔️] Merge Vs Mobs

A Roblox experience owned by The 99 Percent.

Tower defenseENmerge mechanicstower defensebase defense

[⚔️] Merge Vs Mobs is a tower-defense experience created on 2026-02-12. It has accumulated 14,593,052 lifetime visits and currently has 320 players. The game holds 27,336 favorites and maintains an 84% like percentage.

Description (written by the developer; not a statement by this register)

🛡️ Welcome to Merge Vs Mobs! ⭐ Like the game and join the group for future updates! ⚔️ How to Play ⚔️ 🛒 Buy Units to defend your base 👹 Defeat enemies to earn Coins and Gems 💰 Use Coins to buy more Units and grow stronger 🔀 Merge matching Units to create stronger ones 📚 Discover new enemies and powerful bosses 🔁 Rebirth to gain permanent boosts, progress through waves faster, and unlock even stronger units 🛠️ Developed by @PR7MIUM and @Seecretxs 👥 Join the group: https://www.roblox.com/groups/32001182/The-99-Percent

Last updated by the developer 20 Oct 2026, 19:00 UTC.

200
playing (measured 1 Nov 2026, 01:50 UTC)
14,797,603
lifetime visits
84%
liked (12,743 👍 / 2,494 👎)
27,548
favourites (1.9 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

183418300.520011 October 20261 November 2026
500 measurements spanning 21 days, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 148–453 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 01:50200+5
1 Nov 2026, 00:50195+1
31 Oct 2026, 23:50194-33
31 Oct 2026, 22:50227-18
31 Oct 2026, 21:50245+14
31 Oct 2026, 20:50231-4
31 Oct 2026, 19:50235-6
31 Oct 2026, 18:50241-25
31 Oct 2026, 17:50266+18
31 Oct 2026, 16:50248+7
31 Oct 2026, 15:50241+10
31 Oct 2026, 14:50231-19
31 Oct 2026, 13:50250+10
31 Oct 2026, 12:50240+42
31 Oct 2026, 11:50198+12
31 Oct 2026, 10:50186-3
31 Oct 2026, 09:50189-7
31 Oct 2026, 08:50196-1
31 Oct 2026, 07:50197+8
31 Oct 2026, 06:50189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wave Speed!
99 R$
Merge All! [PERMANENT]
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,990,871 · 53.3% win
Defeat 100 Enemies · progression2,061,770 · 38.3% win
Defeat 1,000 Enemies · progression1,589,233 · 29.1% win
Rebirth 1 · progression1,018,417 · 18.4% win
Defeat 10,000 Enemies · progression732,209 · 13.3% win
Rebirth 2 · progression511,090 · 9.3% win
Hellfire Knight · other426,714 · 7.7% win
Clear The Plains · progression361,828 · 6.6% win
Rebirth 3 · progression329,234 · 6.0% win
Rebirth 4 · progression241,099 · 4.4% win
Defeat 100,000 Enemies · progression230,042 · 4.6% win
Rebirth 5 · progression139,411 · 3.5% win
Goblin King · other106,797 · 2.7% win
Clear Goblin Camp · progression106,038 · 2.8% win
Rebirth 6 · progression94,756 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 20261 November 2026
1707 measurements spanning 79 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1707
Measured (UTC)% likedChange
1 Nov 2026, 01:5084no change
1 Nov 2026, 00:5084no change
31 Oct 2026, 23:5084no change
31 Oct 2026, 22:5084no change
31 Oct 2026, 21:5084no change
31 Oct 2026, 20:5084no change
31 Oct 2026, 19:5084no change
31 Oct 2026, 18:5084no change
31 Oct 2026, 17:5084no change
31 Oct 2026, 16:5084no change
31 Oct 2026, 15:5084no change
31 Oct 2026, 14:5084no change
31 Oct 2026, 13:5084no change
31 Oct 2026, 12:5084no change
31 Oct 2026, 11:5084no change
31 Oct 2026, 10:5084no change
31 Oct 2026, 09:5084no change
31 Oct 2026, 08:5084no change
31 Oct 2026, 07:5084no change
31 Oct 2026, 06:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.