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[FPS] Gun RNG

[FPS] Gun RNG

A Roblox experience owned by Grows Offline Studios.

ShooterENRNG mechanicsWeapon collectionArena combat

Description (written by the developer; not a statement by this register)

Welcome to [FPS] Gun RNG Aim, roll, upgrade, and dominate. Pull rare guns from crates, build your loadout, and get stronger every match. 🔥 🎲 Roll crates for rare weapons 🔫 Unlock powerful guns & skins ✨ Rare traits, golden guns & knives 🛡️ Upgrade armor and get stronger ⚡ Fast-paced FPS arena fights 🏆 Ranked 1v1 & 2v2 battles 📈 Grind like an RPG, aim like a shooter 🎁 Daily rewards 🚀 Frequent updates & improvements Can you pull the rarest gun and dominate the arena? ✅ Like the game & join our group for Daily Extra Rewards

Last updated by the developer 8 Aug 2026, 10:06 UTC.

0
playing (measured 10 Aug 2026, 19:21 UTC)
247,225
lifetime visits
62%
liked (607 👍 / 379 👎)
786
favourites (3.2 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Luck for Crates and Traits
549 R$
VIP
399 R$
2X COINS
299 R$
2X CRATE OPEN SPEED
199 R$
2X GEMS
199 R$
2X PLAYER XP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unranked in [FPS] Gun RNG · other168,689 · 80.0% win
Bronze Rank in [FPS] Gun RNG · progression21,395 · 0.00% win
Silver Rank in [FPS] Gun RNG · progression8,312 · 0.00% win
Gold Rank in [FPS] Gun RNG · progression2,899 · 0.00% win
Iron Rank in [FPS] Gun RNG · progression1,542 · 0.00% win
Diamond Rank in [FPS] Gun RNG · progression738 · 0.00% win
Emerald Rank in [FPS] Gun RNG · progression162 · 0.00% win
Mythic Rank in [FPS] Gun RNG · progression147 · 0.00% win
Secret Rank in [FPS] Gun RNG · secret65 · 0.00% win
Limited Rank in [FPS] Gun RNG · other33 · 0.00% win
Ruby Rank in [FPS] Gun RNG · progression15 · 0.00% win
Sapphire Rank in [FPS] Gun RNG · progression10 · 0.00% win
Exotic Rank in [FPS] Gun RNG · progression7 · 0.00% win
Divine Rank in [FPS] Gun RNG · progression6 · 0.00% win
Celestial Rank in [FPS] Gun RNG · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.515 August 2026 — 61 % liked24 September 2026 — 62 % liked24 October 2026 — 62 % liked15 August 202624 October 2026
3 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:0562no change
24 Sept 2026, 07:0362+1
15 Aug 2026, 02:3861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.