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AI Judge

AI Judge

A Roblox experience owned by TÄ Games.

RoleplayENquizroleplaysentient drum

AI Judge is a roleplay experience from 2026 with over 31.4 million lifetime visits. It records 2,529 playing now, a like rating of 32%, 71,007 favourites.

Description (written by the developer; not a statement by this register)

Given a random scenario, what would you do to overcome it? Your answer is judged by a sentient drum with guns. -- Updates -- 2026-08-03 Added 30 more questions and VIP gamepass. 2026-07-31 Yet more questions added 2026-07-27 50+ questions added 2026-07-16 Added 30 more questions. 2026-07-03 Added 50+ more questions. 2026-06-30 Speech. 2026-06-28 200+ new questions. Fixed music toggle. 2026-06-24 Added more questions, final run drumroll. 2026-06-15 Become the judge product added. 2026-03-25 Music toggle. Use custom prompt on private servers.

Last updated by the developer 1 Nov 2026, 14:32 UTC.

845
playing (measured 2 Nov 2026, 07:50 UTC)
34,743,561
lifetime visits
32%
liked (28,900 👍 / 60,776 👎)
80,884
favourites (2.3 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2523,6011,926.584512 October 20262 November 2026
500 measurements spanning 21 days, net -113. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 07:50845+64
2 Nov 2026, 06:50781-73
2 Nov 2026, 05:50854-200
2 Nov 2026, 04:501,054-438
2 Nov 2026, 03:501,492-530
2 Nov 2026, 02:502,022-505
2 Nov 2026, 01:502,527-262
2 Nov 2026, 00:502,789+245
1 Nov 2026, 23:502,544-353
1 Nov 2026, 22:502,897-66
1 Nov 2026, 21:502,963-337
1 Nov 2026, 20:503,300-301
1 Nov 2026, 19:503,601+22
1 Nov 2026, 18:503,579+148
1 Nov 2026, 17:503,431+32
1 Nov 2026, 16:503,399+275
1 Nov 2026, 15:503,124+363
1 Nov 2026, 14:502,761+326
1 Nov 2026, 13:502,435+265
1 Nov 2026, 12:502,170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock all chairs
590 R$
VIP
390 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hey, stop that! · other1,290,547 · 49.9% win
Secret place · secret272,926 · 4.4% win
Secret burger · secret3,293 · 1.4% win
Played with the dev · social2,113 · 0.00% win
Won against dev · progression68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

313231.513 August 20262 November 2026
1732 measurements spanning 81 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–32 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1732
Measured (UTC)% likedChange
2 Nov 2026, 07:5032no change
2 Nov 2026, 06:5032no change
2 Nov 2026, 05:5032no change
2 Nov 2026, 04:5032no change
2 Nov 2026, 03:5032no change
2 Nov 2026, 02:5032no change
2 Nov 2026, 01:5032no change
2 Nov 2026, 00:5032no change
1 Nov 2026, 23:5032no change
1 Nov 2026, 22:5032no change
1 Nov 2026, 21:5032no change
1 Nov 2026, 20:5032no change
1 Nov 2026, 19:5032no change
1 Nov 2026, 18:5032no change
1 Nov 2026, 17:5032no change
1 Nov 2026, 17:0032no change
1 Nov 2026, 16:5032no change
1 Nov 2026, 15:5032no change
1 Nov 2026, 14:5032no change
1 Nov 2026, 13:5032first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.