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[NEW!] SLAP King of the Hill πŸ–οΈ

[NEW!] SLAP King of the Hill πŸ–οΈ

A Roblox experience owned by NicSquared Studios.

Fighting & PvPENKing of the HillSlap BattlesPhysics-based Combat

Description (written by the developer; not a statement by this register)

⛰️ CLIMB. SLAP. SURVIVE. πŸ‘‹ Welcome to SLAP KOTH! πŸƒ Race to the top of the hill πŸ‘‹ Fling anyone who tries to steal your spot ⏳ Stay on top as long as possible πŸ‘‘ The player with the MOST survival time WINS! Do you have what it takes to stay on top? πŸ‘‘ πŸ‘ Like & favorite the game if you love chaotic slap battles! Tags: Fighting, Action, Comedy, Slap, King of the Hill, Brainrot, Escape, Lava, Tsunami, RP, Roleplay, Jump, Duels, Rivals, Troll, Obby, Climb, Hide

Last updated by the developer 20 Mar 2026, 07:49 UTC.

0
playing (measured 11 Aug 2026, 06:00 UTC)
2,454
lifetime visits
91%
liked (29 πŸ‘ / 3 πŸ‘Ž)
69
favourites (28.1 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

ADMIN
999 R$
Jetpack
299 R$
VIP - SLAP King of the Hill
299 R$
Freeze Ray
199 R$
Time Bomb
176 R$
Taser
149 R$
Banana
124 R$
Grappling Hook
119 R$
Fusion Coil
112 R$
2X Speed
99 R$
Ladder
88 R$
Sign
79 R$
Gravity Coil
79 R$
Speed Coil
49 R$
Trowel
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SLAP King of the Hill! Β· welcome1,693 Β· 0.00% win
You won a round! Β· progression470 Β· 0.00% win
You completed the obby! Β· progression39 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.