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Ashes of Calamity

Ashes of Calamity

A Roblox experience owned by Project // Tide.

Fighting & PvPENboss fighthardcoresingleplayer

Description (written by the developer; not a statement by this register)

My attempt at recreating the Supreme Witch, Calamitas from Terraria's Calamity Mod. This fight is EXTREMELY challenging and is meant to be played by those familiar with Terraria. Intended to be fought singleplayer for the best experience, but I added multiplayer support anyway in case you wanna try it with friends. (May be buggy though) There is an Easy mode that reduces the difficulty to about half and increases your defense at the cost of no badges. (Still difficult though, beware!) Group members get 25% reduced potion cooldown Controls: Dash - Double Tap Direction (Y on console, mobile has buttons) Adrenaline - X / A on console (Requires to not take damage for 30 seconds for activation, increases damage by 2x for short duration) Potion - H / D-Pad Up on console You can also customize these and disable Double Tap dash in settings! Credits to the Calamity Mod Team for assets and songs used!

Last updated by the developer 17 Jun 2026, 07:17 UTC.

0
playing (measured 11 Aug 2026, 02:46 UTC)
47,399
lifetime visits
83%
liked (520 👍 / 104 👎)
1,389
favourites (29.3 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Acceptable · other1,829 · 19.0% win
Winner · other133 · 0.00% win
Unfading Mental Fortitude · other83 · 0.00% win
Danmaku God · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:4683no change
15 Aug 2026, 18:3783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.