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[PIT UPDATE] Stitched Midnight

[PIT UPDATE] Stitched Midnight

A Roblox experience owned by The Oblivion Catacombs.

HorrorENhorrormoddedsurvival

Description (written by the developer; not a statement by this register)

WELCOME TO THE ETERNAL MIDNIGHT Stitched Midnight is a Modded Forsaken, Jokingly known as Chinese Forsaken, This Modded Forsaken goes for a more Crazy Cast of Characters rather than the usual Forsaken Cast, or it does not go for any myths like Deivy, or flowers, This Modded Forsaken uses a bit more Original Cast as we throw in some characters I like as well. OBJECTIVES Survivors: Just Survive and Do Objectives Killers: Do the Evil Thing This Modded Forsaken also has Custom Gamemodes / Maps. This game uses the Aeternus Engine AND ITS STILL A WORK IN PROGRESS and Everything is Subject to Change. Crummy Tags to go around the place ~ Forsaken Modded, Forsaken, Wheres Waldo, Deltarune, Cookie Run, I wanna be the guy, Shedletsky, Reworken

Last updated by the developer 9 Aug 2026, 23:15 UTC.

0
playing (measured 12 Aug 2026, 05:52 UTC)
31,157
lifetime visits
77%
liked (156 👍 / 47 👎)
319
favourites (10.2 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ETERNAL MIDNIGHT · other15,840 · 0.00% win
Meet the Owner · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75777616 August 2026 — 75 % liked15 September 2026 — 76 % liked25 September 2026 — 76 % liked5 October 2026 — 76 % liked15 October 2026 — 76 % liked25 October 2026 — 77 % liked16 August 202625 October 2026
6 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 05:1977+1
15 Oct 2026, 05:1876no change
5 Oct 2026, 05:1776no change
25 Sept 2026, 05:1776no change
15 Sept 2026, 04:0576+1
16 Aug 2026, 04:0175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.