Battleground Rivals [UPD 1]
A Roblox experience owned by Anime Rivals Community.
Fighting & PvPENanime-inspired combatduel systemcode rewards
Description (written by the developer; not a statement by this register)
Fight your rivals to become the ultimate battlegrounds champion. 🐦 USE CODES 'RELEASE' AND 'EARLYACCESS' FOR FREE CRYSTALS! 🎮 You can play on any device (DESKTOP, MOBILE, CONSOLE) 👍 LIKE and ⭐ FAVORITE the game for more updates! 🖱️ CONTROLS M1 • Basic Attack 1-4 • Abilities G • Ultimate (COMING SOON) F • Block Q • Dash T • Target Lock B • Emotes 👊 Combat based on The Strongest Battlegrounds, Heroes Battlegrounds, Jujutsu Shenanigans ⚔️ Duels System based on Rivals, Racket Rivals, ABA 🔧 CREDITS @Azutreo • Creator, Programmer @xxjasxxpr • Battleground Expert, Game Design @VerityShade • Animations, 2D Art, Thumbnails @Dimrey01 • Character Models, Lobby, Battleground, Duel Arena @ferscodev • User Interface, Vector Icons @czQuest • Visual Effects @LFG_Studio • Funding, Mentorship
Last updated by the developer 13 Jul 2026, 17:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 23:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.