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[UPDATE 5] Departure

[UPDATE 5] Departure

A Roblox experience owned by Violence Committee.

AdventureENobstacle courseparkoursliding mechanic

Description (written by the developer; not a statement by this register)

update v0.05 - New Map "%#!($^!" (THIS MAP INCLUDES RISING LAVA AND SUBTLE SCREEN SHAKE) (Hell/Randomizer Themed), Shiftlock For Console (LeftStick Press), More Test Triggers (will be used once i figure out how to make custom map making) update v0.04 - Improved XP gain, You now get XP for getting buttons, New map testing the new triggers (Flash, Walkspeed, Shake (bugged rn)) update v0.03 - improved mobile shiftlock and added console shiftlock update v0.02 - Simplified Mobile Support ( And Console devices) update v0.01 - Purgat0ry V1.5 remake is public, bug fixes Controls C – Slide (hold to slide; queues if in air) Space – Jump / Jump during slide / Jump off walls or swings Controller ButtonB – Slide (press to start, release to stop; queues if in air) Slide (Mobile) - (press to start, release to stop; queues if in air) Notes: Sliding, wall latching, and swinging cannot be done at the same time. Queued slide lets you automatically slide after landing if attempted mid-air.

Last updated by the developer 28 Feb 2026, 06:37 UTC.

0
playing (measured 17 Aug 2026, 12:16 UTC)
461
lifetime visits
100%
liked (8 👍 / 0 👎)
5
favourites (10.8 per 1k visits)
13 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 12:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Meet An Owner · social9 · 0.00% win
Obbyist · progression3 · 0.00% win
Adventurist0 · 0.00% win
I Enjoy Departure!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.