[๐ฎ] Knowledge Incremental
A Roblox experience owned by BTown Games.
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[๐ฎ] Knowledge Incremental is a simulator experience created on 2026-02-13. It currently has 47 players and 3,213,999 lifetime visits. The game holds 27,619 favorites and maintains a 95% like percentage. Players engage with study mechanics, rebirths, and an endgame realm called The Empyrean. Features include eight rooms, upgrade trees, companions, and raid defense systems.
Description (written by the developer; not a statement by this register)
Welcome to Knowledge Incremental! ๐ Study Knowledge โ ๐ Rebirth โ โจ Enlighten โ ๐ Transcend โ ๐ Awaken ๐ NEW: The Empyrean, an endgame realm past Transcendence 40. Awaken for permanent multipliers, forge Glyphs, light the Star Chart ๐๏ธ 8 rooms to master, each with unique mechanics ๐ณ Deep upgrade trees, perks & mastery challenges ๐ Master Ancient Scrolls at altars for permanent power boosts ๐พ Collect 30+ companions with unique abilities ๐ญ Earn staffs, headpieces & gradient chat titles โ๏ธ Defend the Academy from raids ๐ Like & join the group for a boost!
Last updated by the developer 8 Aug 2026, 13:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:51 | 59 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 05:31 | 95 | no change |
| 23 Oct 2026, 05:30 | 95 | no change |
| 13 Oct 2026, 05:23 | 95 | no change |
| 3 Oct 2026, 05:22 | 95 | no change |
| 23 Sept 2026, 05:21 | 95 | no change |
| 13 Sept 2026, 05:21 | 95 | no change |
| 3 Sept 2026, 05:20 | 95 | no change |
| 24 Aug 2026, 05:19 | 95 | no change |
| 14 Aug 2026, 05:18 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.