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Insurance Scam Simulator

Insurance Scam Simulator

A Roblox experience owned by Osana Games.

TycoonENtycoonragdoll physicsblack humor

Insurance Scam Simulator is a tycoon experience created on 2018-12-29. It has recorded 8,839,463 lifetime visits and 91,200 favorites. The title holds a 65% like percentage. Currently, zero users are playing. The description highlights mechanics involving collecting insurance policies and ragdoll effects for upgrades.

Description (written by the developer; not a statement by this register)

Insurance Scam Simulator is the number one blend of Simulator and Tycoon available on Roblox! Collect insurance policies from around the town then return them to your hospital to build it tycoon style, or fake your death with hilarious ragdoll effects to upgrade yourself simulator style. The bigger the death the fatter the payout. No other Simulator is as close to real life as this one. Chat has been updated to new chat service.

Last updated by the developer 27 Jan 2026, 03:22 UTC.

0
playing (measured 10 Aug 2026, 18:05 UTC)
8,839,463
lifetime visits
65%
liked (19,239 👍 / 10,472 👎)
91,192
favourites (10.3 per 1k visits)
29 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Infinite Briefcase
299 R$
Double Income [SALE]
199 R$
Double Training Speed
99 R$
Briefcase Toss
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Insurance Scam Simulator! · welcome5,402,862 · 0.00% win
Played For 30 Minutes! · other349,194 · 100.0% win
Tutorial Complete! · progression281,314 · 0.00% win
Somewhere Over the Rainbow! · other175,372 · 0.00% win
Howl at the Moon! · other105,195 · 0.00% win
First Floor Complete! · progression87,135 · 0.00% win
Found A Pumpkin! · collection32,723 · 0.00% win
Earn 10,000 Cash · other28,689 · 0.00% win
Kill A Zombie! · other26,310 · 0.00% win
Get Building! · other15,145 · 0.00% win
Find A Secret Death! · secret14,424 · 0.00% win
A Small Set Back! · other12,685 · 0.00% win
If It Doesn't Fit! · other8,316 · 0.00% win
Met The Creator! · welcome5,481 · 0.00% win
Put It All On The Line! · other4,291 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0765no change
13 Aug 2026, 21:0665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.