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DESPAIR [HORROR]

DESPAIR [HORROR]

A Roblox experience owned by Redlight Horror.

HorrorENdetectiveabandoned factorychapter-based

DESPAIR [HORROR] is a horror experience created on 2026-02-13. It supports up to four players and recommends graphics level 8 or higher. The game has accumulated 1,038,504 lifetime visits and 27,246 favorites. Currently, nine users are playing. The experience holds a 65% like percentage. Players assume the role of a detective exploring an abandoned factory.

Description (written by the developer; not a statement by this register)

You are a detective who is about to lose your job. You decide to take on a difficult case and explore a strange abandoned factory to save your career. Will you save your career or be fired? 🚨 ▸ We recommend playing on graphics 8 or higher 👥 ▸ You can play solo, or multiplayer with up to 4 people 🎧 ▸ Best experienced with headphones LIKE 👍 + FAVORITE ⭐ for Chapter 2! ❓ Will you survive the exploration or lose your job?

Last updated by the developer 7 Mar 2026, 06:05 UTC.

9
playing (measured 10 Aug 2026, 16:52 UTC)
1,038,504
lifetime visits
65%
liked (1,924 👍 / 1,042 👎)
27,624
favourites (26.6 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Coins
199 R$
Airhorn
139 R$
VIP Teddy
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Home · welcome722,191 · 100.0% win
Goodbye For Now · other83,576 · 47.8% win
Back Again · other38,877 · 21.2% win
Radio Crusher · other461 · 0.00% win
Lost and Found · other40 · 0.00% win
Completionist · collection17 · 0.00% win
Lights · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1965no change
14 Aug 2026, 15:1965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.