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DESPAIR [HORROR]

DESPAIR [HORROR]

A Roblox experience owned by Redlight Horror.

HorrorENdetectiveabandoned factorychapter-based

DESPAIR [HORROR] is a horror experience created on 2026-02-13. It supports up to four players and recommends graphics level 8 or higher. The game has accumulated 1,038,504 lifetime visits and 27,246 favorites. Currently, nine users are playing. The experience holds a 65% like percentage. Players assume the role of a detective exploring an abandoned factory.

Description (written by the developer; not a statement by this register)

You are a detective who is about to lose your job. You decide to take on a difficult case and explore a strange abandoned factory to save your career. Will you save your career or be fired? 🚨 ▸ We recommend playing on graphics 8 or higher 👥 ▸ You can play solo, or multiplayer with up to 4 people 🎧 ▸ Best experienced with headphones LIKE 👍 + FAVORITE ⭐ for Chapter 2! ❓ Will you survive the exploration or lose your job?

Last updated by the developer 7 Mar 2026, 06:05 UTC.

9
playing (measured 10 Aug 2026, 16:52 UTC)
1,038,504
lifetime visits
65%
liked (2,029 👍 / 1,091 👎)
28,950
favourites (27.9 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Coins
199 R$
Airhorn
139 R$
VIP Teddy
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Home · welcome759,246 · 100.0% win
Goodbye For Now · other88,112 · 34.0% win
Back Again · other41,038 · 19.9% win
Radio Crusher · other486 · 0.00% win
Lost and Found · other40 · 0.00% win
Completionist · collection17 · 0.00% win
Lights · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked13 September 2026 — 65 % liked23 September 2026 — 65 % liked3 October 2026 — 65 % liked13 October 2026 — 65 % liked23 October 2026 — 65 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:1565no change
13 Oct 2026, 18:0865no change
3 Oct 2026, 18:0765no change
23 Sept 2026, 18:0665no change
13 Sept 2026, 17:3065no change
24 Aug 2026, 15:1965no change
14 Aug 2026, 15:1965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.