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Truss Tower To VIP

Truss Tower To VIP

A Roblox experience owned by PaoDiBatata.

AdventureENtower defenselucky blockpremium perks

Truss Tower To VIP is an adventure experience created on 2026-02-13. It has accumulated 857,677 lifetime visits and 92,095 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description lists premium benefits including a chat tag and icon, alongside engagement prompts for thumbs up, favorites, and finishing the game.

Description (written by the developer; not a statement by this register)

Truss Tower To VIP PREMIUM BENEFITS: - Premium Chat Tag - Premium Icon above head - Half wait on Rare Purple Luckyblock 👍 Thumbs up if you enjoyed the game! ⭐ Favorite if you really enjoyed the game! 🎉 Finish for a special surprise! 🎉

Last updated by the developer 23 Mar 2026, 17:59 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
857,677
lifetime visits
88%
liked (240 👍 / 33 👎)
92,093
favourites (107.4 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Periastron Sword
777 R$
Ban Hammer (OP)
399 R$
Fuse Bomb (OP)
349 R$
8 Bit Sword
299 R$
Heart Balloon (OP)
249 R$
Laser Gun (Hit Kill)
249 R$
Frozen Axe
222 R$
Freeze Ray Gun (OP)
199 R$
Become VIP Player
149 R$
Grapple Hook
125 R$
Gravity Coil (Jump Super High)
99 R$
Slap Hand!
79 R$
Healing Potion
49 R$
Speed Coil (Super Speed)
49 R$
Unicorn Plushie
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to my Game! · welcome700,097 · 0.00% win
1/4 · other347,360 · 100.0% win
1/2 · other199,506 · 100.0% win
3/4 · other125,448 · 100.0% win
Not a Loser Anymore! · progression125,169 · 100.0% win
non Brainrot · other59,421 · 100.0% win
Easy · other26,648 · 100.0% win
Maze · progression19,695 · 0.00% win
Medium · other18,238 · 100.0% win
Cracked Lava · other12,952 · 100.0% win
Walls Jumps · progression12,265 · 100.0% win
Parachute · other10,986 · 0.00% win
Glass · other10,128 · 0.00% win
Hard · other9,110 · 100.0% win
Pick · other8,154 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4988no change
14 Aug 2026, 16:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.