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AGAIN! Galbine House V2 (Please note that this is not the same game as Galbine House V1.)

AGAIN! Galbine House V2 (Please note that this is not the same game as Galbine House V1.)

A Roblox experience owned by TEKO Games.

RoleplayENKorean CultureKaraokeTag

Description (written by the developer; not a statement by this register)

We will always manage the memories of that time with care! Tag / karaoke, Korea, Korea, Korean, Karaoke, Middle School, Dayang, 떡볶이, Marathon, Tanghuru, Guangnam, Squad, Foundation, Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob's Bob

Last updated by the developer 5 May 2026, 13:30 UTC.

2
playing (measured 14 Aug 2026, 04:17 UTC)
4,928
lifetime visits
76%
liked (13 👍 / 4 👎)
36
favourites (7.3 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

768178.517 August 2026 — 81 % liked16 September 2026 — 76 % liked17 August 202616 September 2026
2 measurements spanning 30 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 23:2276-5
17 Aug 2026, 23:0681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.