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Survive Obby For Brainrots

Survive Obby For Brainrots

A Roblox experience owned by ATM & GuiGui.

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Survive Obby For Brainrots is an obby experience created on 2026-02-13. The game has recorded 6,727,644 lifetime visits and currently has 5 players. It holds 159,165 favorites and maintains a 79% like percentage. The experience focuses on collecting brainrots and completing obstacle courses across various platforms.

Description (written by the developer; not a statement by this register)

Collect brainrots, complete crazy obbies, unlock rares, and grow your collection! How to Play: 🏃 Complete obbies to reach hidden brainrots! 🧠 Collect brainrots and add them to your collection! 📖 Fill your binder with all the brainrots you find! ✨ Unlock better areas and discover even rarer brainrots! 🔥 Features: 🧠 Collect rare & ultra-rare brainrots 🏃 Play fun and challenging obbies 📖 Build your massive brainrots collection 🔓 Unlock new zones with even more brainrots 🏠 Show off your collection and style 📱 Available on Desktop, Mobile, Console & Tablet 👍 Like the game and join the group for support & updates!

Last updated by the developer 21 May 2026, 20:37 UTC.

5
playing (measured 10 Aug 2026, 15:06 UTC)
6,727,644
lifetime visits
79%
liked (6,008 👍 / 1,566 👎)
160,268
favourites (23.8 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

COLLECT ALL [PERMANENT]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,425,444 · 100.0% win
Gifted someone ! · social338,153 · 14.1% win
Divine Area · progression73,710 · 4.4% win
👋 Meet A Creator · welcome600 · 0.00% win
Completed Index · collection16 · 0.00% win
Easter Eggs · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:2079no change
12 Oct 2026, 23:1979no change
2 Oct 2026, 23:1879no change
22 Sept 2026, 23:1779no change
12 Sept 2026, 23:1679no change
2 Sept 2026, 23:1579no change
23 Aug 2026, 23:0879no change
13 Aug 2026, 23:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.