Survive Obby For Brainrots
A Roblox experience owned by ATM & GuiGui.
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Survive Obby For Brainrots is an obby experience created on 2026-02-13. The game has recorded 6,727,644 lifetime visits and currently has 5 players. It holds 159,165 favorites and maintains a 79% like percentage. The experience focuses on collecting brainrots and completing obstacle courses across various platforms.
Description (written by the developer; not a statement by this register)
Collect brainrots, complete crazy obbies, unlock rares, and grow your collection! How to Play: 🏃 Complete obbies to reach hidden brainrots! 🧠 Collect brainrots and add them to your collection! 📖 Fill your binder with all the brainrots you find! ✨ Unlock better areas and discover even rarer brainrots! 🔥 Features: 🧠 Collect rare & ultra-rare brainrots 🏃 Play fun and challenging obbies 📖 Build your massive brainrots collection 🔓 Unlock new zones with even more brainrots 🏠 Show off your collection and style 📱 Available on Desktop, Mobile, Console & Tablet 👍 Like the game and join the group for support & updates!
Last updated by the developer 21 May 2026, 20:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 23:20 | 79 | no change |
| 12 Oct 2026, 23:19 | 79 | no change |
| 2 Oct 2026, 23:18 | 79 | no change |
| 22 Sept 2026, 23:17 | 79 | no change |
| 12 Sept 2026, 23:16 | 79 | no change |
| 2 Sept 2026, 23:15 | 79 | no change |
| 23 Aug 2026, 23:08 | 79 | no change |
| 13 Aug 2026, 23:07 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.