MAMBO! π΄
A Roblox experience owned by Mambo Kingz Studio.
Social & hangoutENmusicsocial loungedance
MAMBO! π΄ is a social-hangout experience created on 2026-02-14. It has accumulated 1,197,421 lifetime visits and holds 2,144 favorites. Currently, 56 players are active. The experience maintains a 91% like percentage. The description highlights high-quality music, synchronized movement mechanics, and an international community focus within an exclusive lounge setting.
Description (written by the developer; not a statement by this register)
π΄ WELCOME TO MAMBO! π΄ Get ready to live an unforgettable experience at MAMBO! Immerse yourself in the heart of culture and fun in our exclusive lounge, designed for you to enjoy to the fullest with your friends. π΅ High-Quality Music: Enjoy an immersive music selection designed to keep the energy at its highest. π Rhythm and Connection: Synchronize your movements with other players and dominate the dance floor. π International Community: Explore, meet new people, and share in an interactive environment without borders. π Coming soon: Get ready for exclusive live events and epic updates that will change the way you play! Thank you for being part of our growth. The party is for everyone, we are waiting for you in the hall! Tags: Latin American, tone, party, dance, ballroom, music, lounge
Last updated by the developer 10 Aug 2026, 21:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:02 | 77 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.