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[UPD] Roll Anime 🎲

[UPD] Roll Anime 🎲

A Roblox experience owned by 8 CCU Games.

TycoonENanimeidlegacha

Description (written by the developer; not a statement by this register)

💸 Remember your anime characters earn even while you're offline! 💸 🎲 Welcome to Roll Anime 🎲 How to play: 💰 Earn money by either placing your anime character on plots or selling them! 🎲 Spin dice to discover new and rare Anime character! 🔁 Rebirth for various benefits! 🐾 Hatch pets to increase your luck! Will you collect all the many unique Anime Characters? Cheaters/exploiters will be banned!

Last updated by the developer 27 Jul 2026, 13:35 UTC.

0
playing (measured 10 Aug 2026, 18:37 UTC)
68,524
lifetime visits
82%
liked (267 👍 / 58 👎)
801
favourites (11.7 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Egg Hatch
99 R$
2x Cash
99 R$
OP Pack
59 R$
Auto Skip Animation
49 R$
2x Luck
49 R$
Starter Pack
19 R$
Extra Podium 2
14 R$
Extra Podium 1
14 R$
1.5x Boost [75% OFF]
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome44,569 · 66.7% win
25th Rebirth · progression40,536 · 0.00% win
First Roll · other2,929 · 0.00% win
1st Rebirth · progression2,628 · 100.0% win
1,000 Rolls · collection33 · 0.00% win
100,000 Rolls · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:0582no change
15 Aug 2026, 14:4882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.