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🌌 Planet Lifting Simulator!

🌌 Planet Lifting Simulator!

A Roblox experience owned by DORMANT GROuP.

SimulatorENsimulatorsocialspace

Planet Lifting Simulator! is a Roblox experience created on December 30, 2018. It has accumulated 4,035,651 lifetime visits and 38,783 favorites. The game holds a 64% like percentage. Currently, zero players are active. The genre field is listed as null. The description notes social interactables and VIP server admin privileges.

Description (written by the developer; not a statement by this register)

❗Social Interactables❗ Welcome to Planet Lifting Simulator! 🌌Lift your way to Galaxies, and get stronger with other players! Leave a Like and a Favorite! NOTE: Auto-clickers are allowed. -- ⭐VIP Server Owners get admin in their server!⭐ -- ⭐Group: https://www.roblox.com/my/groups.aspx?gid=4618135 ⭐Creator: https://www.roblox.com/users/31876278/profile

Last updated by the developer 2 Nov 2022, 16:51 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
4,035,651
lifetime visits
64%
liked (12,700 👍 / 7,199 👎)
38,779
favourites (9.6 per 1k visits)
30 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
199 R$
VIP
49 R$
SuperJump!
29 R$
SuperSpeed!
29 R$
Sparkles!
15 R$
Firehead!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,702,790 · 44.4% win
You Met The Creator!!! · secret25,213 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1964no change
14 Aug 2026, 03:1864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.