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Jump to Break Lucky Blocks!

Jump to Break Lucky Blocks!

A Roblox experience owned by Bomb Monkey.

ObbyENparkourlucky blocksbase defense

Jump to Break Lucky Blocks! is an obby experience created on 2026-02-14. It has recorded 1,877,259 lifetime visits and 2,891 favorites. The current player count is 0. User engagement metrics show a 94% like percentage. The game involves jumping to break blocks and avoiding guards.

Description (written by the developer; not a statement by this register)

Welcome to Jump to Break Lucky Blocks! 🏃‍♂️💥 Jump up high to break Lucky Blocks on platforms! ⚠️ Don’t get caught by the Guards! 👮 Bring the brainrots back to your Base and earn Cash! 🏠💸 Upgrade your Jump to reach higher platforms! ⚡

Last updated by the developer 4 Aug 2026, 01:05 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
1,877,259
lifetime visits
94%
liked (3,964 👍 / 263 👎)
2,890
favourites (1.5 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ying-Yang Pickaxe
1,499 R$
Cosmic Pickaxe
999 R$
Lightning Pickaxe
699 R$
Candy Pickaxe
399 R$
Crystal Pickaxe
299 R$
Galaxy Pickaxe
199 R$
Jump Boost
199 R$
2x Money
149 R$
VIP
149 R$
Magma Pickaxe
99 R$
Radioactive Pickaxe
49 R$
Diamond Pickaxe
25 R$
Iron Pickaxe
12 R$
Stone Pickaxe
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:4694no change
14 Aug 2026, 10:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.