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[1M VISITS!] Sonic.exe The Disaster 1.0 Recreation

[1M VISITS!] Sonic.exe The Disaster 1.0 Recreation

A Roblox experience owned by OSC Games!.

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Sonic.exe The Disaster 1.0 Recreation is a horror experience created on 2026-02-14. The game has accumulated 1,338,276 lifetime visits and 4,515 favorites. Currently, 71 players are active. The title holds an 82% like percentage. The description notes the project is unfinished and credits no one for the content.

Description (written by the developer; not a statement by this register)

All credits to non for everything, I’m only keeping this game up because I just want to have peace from all the td 1.4 remakes. (Not finished.)

Last updated by the developer 7 Aug 2026, 21:52 UTC.

71
playing (measured 11 Aug 2026, 09:46 UTC)
1,338,276
lifetime visits
82%
liked (1,739 👍 / 392 👎)
6,064
favourites (4.5 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:4632first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Undetected · other31,576 · 17.2% win
Untouchable · other29,132 · 16.9% win
Hold Your Ground · other11,637 · 6.8% win
Bloodshed · other6,119 · 3.9% win
Close Call · other5,684 · 4.5% win
Helping Hand · other2,915 · 1.3% win
Warrior · other1,123 · 1.0% win
Lucky Encounter · other77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.514 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked13 September 2026 — 82 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:5282no change
13 Oct 2026, 15:5182+1
3 Oct 2026, 15:5181no change
23 Sept 2026, 15:5081-1
13 Sept 2026, 15:3082no change
3 Sept 2026, 15:2282no change
24 Aug 2026, 13:3082no change
14 Aug 2026, 13:3082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.