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[UPD 2] Rob a Brainrot Museum!

[UPD 2] Rob a Brainrot Museum!

A Roblox experience owned by Infecta Studio.

SimulatorENstealthcollectionidle-earnings

Description (written by the developer; not a statement by this register)

[BETA] [REDEEM CODES IN SETTINGS] Sneak into the Museum and steal the Brainrots right off their display stands! Dodge the Lasers and Guards!🚨🏛️ 💰 SECURE YOUR BRAINROTS AND EARN CASH EVEN WHILE YOU'RE OFFLINE! 💰 Rebirth to multiply your earnings, mutate your Brainrots for insane boosts, and combine them to discover powerful fusions! The rarer the Brainrot, the bigger the payday! 🧠✨ Sneak into the museum and steal Brainrots 🎒 Fill your duffel bag and escape the guards 🚔 Secure your haul to earn massive cash 💵 Mutate, combine, rebirth, & ascend to grow stronger! ⚡

Last updated by the developer 8 Aug 2026, 19:49 UTC.

0
playing (measured 12 Aug 2026, 14:15 UTC)
411,741
lifetime visits
79%
liked (1,722 👍 / 455 👎)
2,163
favourites (5.3 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money (PERMANENT)
399 R$
Guaranteed Combinations (PERMANENT)
399 R$
VIP
399 R$
Vault Keycard
349 R$
Carry More Brainrots!
199 R$
Mutation Luck (PERMANENT)
159 R$
+100 Speed (PERMANENT)
79 R$
Starter Pack!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join the Game! · welcome212,425 · 100.0% win
Beta Tester! · other205,451 · 100.0% win
Mutate for the First Time! · progression55,339 · 44.6% win
First Rebirth.. · progression40,330 · 36.2% win
Talk to Milo!! · other26,540 · 16.7% win
First Ascension.. · progression2,098 · 1.4% win
First Combination! · other1,849 · 0.00% win
Meet the Owner! · other202 · 0.00% win
Team Player! · social7 · 0.00% win
Own VIP!! · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:5079no change
14 Aug 2026, 22:3879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.