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Escape The Phone Obby!

Escape The Phone Obby!

A Roblox experience owned by Obby Productions 2.0.

ObbyENobstacle coursememe cultureescape theme

Description (written by the developer; not a statement by this register)

A fan of this game? Make sure to join our fan group! https://www.roblox.com/My/Groups.aspx?gid=857994967 You've been trapped inside a PHONE! Complete this course composed of challenging obstacles and find your way out! Meme, Funny, Skibidi, Toilet, Sigma, Giga, Chad, Sus, Imposter, Among, Grimace, Shake, Ohio, Glitch, Troll, Prank, Horror, Scary, Survival, Killer, Nextbot, Chase, Run, Hide, Seek, Anime, Slayer, Piece, Ball, Simulator, Tycoon, Clicker, AFK, Rewards, Premium, Payouts, Event, Limited, Rare, UGC, Dress, Avatar, Catalog, Rich, Flex, Social, Hangout, Voice, Chat, Roleplay, RP, Town, City, Brookhaven, MeepCity, Adopt, Me.

Last updated by the developer 16 Jun 2026, 20:57 UTC.

1
playing (measured 10 Aug 2026, 17:50 UTC)
201,588
lifetime visits
55%
liked (768 👍 / 630 👎)
8,640
favourites (42.9 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:502first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support 6
4,000 R$
Support 5
2,000 R$
Support 4
400 R$
Support 3
200 R$
Support 2
50 R$
Support 1
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Player! · welcome150,398 · 100.0% win
You beat Escape Easy iPhone Obby! · progression37,642 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5515 August 2026 — 55 % liked25 August 2026 — 55 % liked4 September 2026 — 55 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:3155no change
25 Aug 2026, 04:3455no change
15 Aug 2026, 04:3255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.