[Items Shop💵] Tile Terror
A Roblox experience owned by LevDev Games.
SurvivalENsurvivalgrid mechanicsreflexes
Description (written by the developer; not a statement by this register)
🏆 [Tile Terror - e.g., Grid Fall: Ultimate Survival] "Can you stay on top? The floor is disappearing, and the clock is ticking! Will you be the last one standing, or will you fall into the void?" 🎮 About This Game Welcome to [Tile Terror], the ultimate test of reflexes and survival! In this fast-paced challenge, players must navigate a shifting grid of tiles. Watch out—the tiles will vanish beneath your feet! As the round progresses, the game gets faster and more intense. Do you have what it takes to survive the fall? ✨ Key Features Dynamic Grid: No two rounds are the same! Tiles drop randomly, keeping you on your toes. Difficulty Curve: The longer the round lasts, the faster and more frequent the tiles disappear. High stakes survival at its best! Special Tiles: - ⚡ Speed Tile (Cyan): Boost your walk speed to outrun the danger! 🚀 Jump Tile (Green): Gain a massive jump boost to reach safe platforms! Support the game by clicking [⭐ Favorite] and [👍 Like]! It helps us!
Last updated by the developer 6 Mar 2026, 02:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.