Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Survive Lava For Fruits

Survive Lava For Fruits

A Roblox experience owned by MaxLevel Games.

Survive Lava For Fruits is a Roblox experience created on 2026-02-14. It has accumulated 12,643,620 lifetime visits and 727,219 favorites. Currently, 291 users are playing. The experience holds a 94% like percentage. No specific genre is listed in the data.

Last updated by the developer 1 Jul 2026, 05:03 UTC.

94
playing (measured 8 Sept 2026, 06:50 UTC)
13,523,461
lifetime visits
94%
liked (32,876 👍 / 2,028 👎)
811,831
favourites (60.0 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94685389.510 August 20268 September 2026
417 measurements spanning 29 days, net -226. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5–774 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 417
Measured (UTC)PlayersChange
8 Sept 2026, 06:5094-35
8 Sept 2026, 05:50129+5
8 Sept 2026, 04:50124-34
8 Sept 2026, 03:50158-15
8 Sept 2026, 02:50173-12
8 Sept 2026, 01:50185-18
8 Sept 2026, 00:50203-33
7 Sept 2026, 23:50236+31
7 Sept 2026, 22:50205no change
7 Sept 2026, 21:50205+1
7 Sept 2026, 20:50204+6
7 Sept 2026, 19:50198-21
7 Sept 2026, 18:50219-5
7 Sept 2026, 17:50224-24
7 Sept 2026, 16:50248+21
7 Sept 2026, 15:50227-74
7 Sept 2026, 14:50301+12
7 Sept 2026, 13:50289-9
7 Sept 2026, 12:50298+16
7 Sept 2026, 11:50282first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Celestial Pack[OP]
149 R$
GRAVITY COIL!
99 R$
[OP] 💎Pro Pack [CHEAP]
69 R$
2x Cash
49 R$
2x Speed
49 R$
[OP] VIP! 👑
39 R$
👌Starter Pack
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,459,858 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 202622 October 2026
422 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 422
Measured (UTC)% likedChange
22 Oct 2026, 19:0294no change
12 Oct 2026, 19:0194no change
2 Oct 2026, 19:0094no change
22 Sept 2026, 18:5394no change
12 Sept 2026, 18:5394no change
8 Sept 2026, 06:5094no change
8 Sept 2026, 05:5094no change
8 Sept 2026, 04:5094no change
8 Sept 2026, 03:5094no change
8 Sept 2026, 02:5094no change
8 Sept 2026, 01:5094no change
8 Sept 2026, 00:5094no change
7 Sept 2026, 23:5094no change
7 Sept 2026, 22:5094no change
7 Sept 2026, 21:5094no change
7 Sept 2026, 20:5094no change
7 Sept 2026, 19:5094no change
7 Sept 2026, 18:5094no change
7 Sept 2026, 17:5094no change
7 Sept 2026, 16:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.