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Survive Lava For Fruits

Survive Lava For Fruits

A Roblox experience owned by MaxLevel Games.

Survive Lava For Fruits is a Roblox experience created on 2026-02-14. It has accumulated 12,643,620 lifetime visits and 727,219 favorites. Currently, 291 users are playing. The experience holds a 94% like percentage. No specific genre is listed in the data.

Last updated by the developer 1 Jul 2026, 05:03 UTC.

94
playing (measured 8 Sept 2026, 06:50 UTC)
13,523,461
lifetime visits
94%
liked (32,876 👍 / 2,028 👎)
811,831
favourites (60.0 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94685389.510 August 20268 September 2026
417 measurements spanning 29 days, net -226. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5–774 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 417
Measured (UTC)PlayersChange
8 Sept 2026, 06:5094-35
8 Sept 2026, 05:50129+5
8 Sept 2026, 04:50124-34
8 Sept 2026, 03:50158-15
8 Sept 2026, 02:50173-12
8 Sept 2026, 01:50185-18
8 Sept 2026, 00:50203-33
7 Sept 2026, 23:50236+31
7 Sept 2026, 22:50205no change
7 Sept 2026, 21:50205+1
7 Sept 2026, 20:50204+6
7 Sept 2026, 19:50198-21
7 Sept 2026, 18:50219-5
7 Sept 2026, 17:50224-24
7 Sept 2026, 16:50248+21
7 Sept 2026, 15:50227-74
7 Sept 2026, 14:50301+12
7 Sept 2026, 13:50289-9
7 Sept 2026, 12:50298+16
7 Sept 2026, 11:50282first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Celestial Pack[OP]
149 R$
GRAVITY COIL!
99 R$
[OP] 💎Pro Pack [CHEAP]
69 R$
2x Cash
49 R$
2x Speed
49 R$
[OP] VIP! 👑
39 R$
👌Starter Pack
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,459,858 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 202622 October 2026
422 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 422
Measured (UTC)% likedChange
22 Oct 2026, 19:0294no change
12 Oct 2026, 19:0194no change
2 Oct 2026, 19:0094no change
22 Sept 2026, 18:5394no change
12 Sept 2026, 18:5394no change
8 Sept 2026, 06:5094no change
8 Sept 2026, 05:5094no change
8 Sept 2026, 04:5094no change
8 Sept 2026, 03:5094no change
8 Sept 2026, 02:5094no change
8 Sept 2026, 01:5094no change
8 Sept 2026, 00:5094no change
7 Sept 2026, 23:5094no change
7 Sept 2026, 22:5094no change
7 Sept 2026, 21:5094no change
7 Sept 2026, 20:5094no change
7 Sept 2026, 19:5094no change
7 Sept 2026, 18:5094no change
7 Sept 2026, 17:5094no change
7 Sept 2026, 16:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.