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FIND THE PERSON ! (49+ STAGES !) (UPD)

FIND THE PERSON ! (49+ STAGES !) (UPD)

A Roblox experience owned by LITL GAMES.

PuzzleENhidden objectpuzzle49+ stages

Description (written by the developer; not a statement by this register)

🎯👀 FIND THE PERSON! (49+ STAGES!) (UPD) 👀🎯 Are you ready to test your eyes and your brain? 🧠✨ In this fun and challenging Roblox game, your mission is simple… but not easy! 😏 🔎 Find the hidden person in each stage before moving on! 🌟 49+ Unique Stages – Each level gets trickier and more creative! 🧩 Clever hiding spots that will make you look twice! 🚀 Regular updates with NEW stages added! Can you spot them all? Or will they stay hidden? 👤👀 Challenge your friends and see who has the sharpest vision! 🏆🔥 👉 Jump in now and start searching!

Last updated by the developer 15 Feb 2026, 11:27 UTC.

0
playing (measured 30 Aug 2026, 01:15 UTC)
441
lifetime visits
50%
liked (1 👍 / 1 👎)
76
favourites (172.3 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
499 R$
VIP
149 R$
GRAVITY COIL (JUMP X3)
99 R$
SPEED COIL (3X SPEED)
99 R$
-75% MAGIC CARPET ( FLY ) (OP)
99 R$
SUPER-SPEED
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

REACHED LEVEL 2 ! · progression0 · 0.00% win
LEVEL 5 REACHED !!! · progression0 · 0.00% win
WELCOME TO FIND THE PERSON! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.