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Escape Conveyor for Brainrots!

Escape Conveyor for Brainrots!

A Roblox experience owned by Brainrots on Conveyor.

TycoonENbrainrotidleconveyor

Escape Conveyor for Brainrots! is a tycoon experience created on 2026-02-14. The game has accumulated 500,259 lifetime visits and 30,164 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Escape Conveyer For Brainrots! 🏃 Run fast. Get stronger. Don’t fall back. Collect Brainrots to earn cash 💨 Use money to buy more speed 🏃‍♂️ Conveyor pushed you back — keep running or fail! 🧱 Outrun the guards and reach new areas 🌎 Upgrade Brainrots to increase income 💸 Upgrade your base to unlock more slots 🏗️ 🗣️ YOUR BRAINROTS MAKE MONEY OFFLINE!!!!!! Like the game and join the group for FREE EPIC BRAINROT! 👍

Last updated by the developer 1 Jun 2026, 08:41 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
500,259
lifetime visits
94%
liked (1,754 👍 / 105 👎)
30,165
favourites (60.3 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Job
28,000 R$
2x Cash
299 R$
2x Speed
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome169,640 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0694no change
14 Aug 2026, 21:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.