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[UPDATE!] Survive LAVA for Baby Brainrots!

[UPDATE!] Survive LAVA for Baby Brainrots!

A Roblox experience owned by Rhy Games.

SurvivalENsurvivalobstacle avoidancerebirth mechanic

Survive LAVA for Baby Brainrots! is a survival experience created on 2026-02-14. It has accumulated 1,268,374 lifetime visits and 89,676 favorites. Currently, three users are playing. The game holds a 90% like percentage. Players run to collect Baby Brainrots while avoiding rising lava, rebirthing to upgrade jump height and base slots.

Description (written by the developer; not a statement by this register)

Welcome to Survive LAVA For Baby Brainrots! 🔥 Run fast and grab Baby Brainrots! 🏃 Avoid the rising lava! 🌋 Rebirth to upgrade your jump height!⚡ Upgrade your Brainrots to earn more money! 💸 Upgrade your base to unlock more slots and place extra Baby Brainrots! 🏗️ Like the game and join the group for a MORE AWESOME UPDATES! 👍🔥

Last updated by the developer 28 Mar 2026, 15:45 UTC.

3
playing (measured 10 Aug 2026, 16:48 UTC)
1,268,374
lifetime visits
90%
liked (1,142 👍 / 131 👎)
90,816
favourites (71.6 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:487first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

[LIMITED] GALAXY PACK
79 R$
Gravity Coil
59 R$
[OP!] PRO PACK
59 R$
VIP
49 R$
Ladder
19 R$
[CHEAP] STARTER PACK!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome585,957 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 16:2190no change
3 Oct 2026, 16:1990no change
23 Sept 2026, 16:1890no change
13 Sept 2026, 15:5190no change
3 Sept 2026, 15:4990no change
24 Aug 2026, 13:3890no change
14 Aug 2026, 13:3890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.