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Reaction Speed Test ⚡ 🕒

Reaction Speed Test ⚡ 🕒

A Roblox experience owned by Binary Wizards.

Description (written by the developer; not a statement by this register)

Click as FAST as you CAN! ⚡ 🖱️ Beat your personal best! 🏆 Compete for the fastest reaction! 🌎

Last updated by the developer 2 Apr 2026, 20:59 UTC.

0
playing (measured 8 Sept 2026, 18:18 UTC)
419
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (2.4 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tested your Reaction Speed! · other291 · 0.00% win
Under 1 Second! · other283 · 0.00% win
Under 500ms! · other279 · 0.00% win
Under 250ms! · other121 · 0.00% win
Under 150ms! · other67 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10011 September 2026 — 100 % liked1 October 2026 — 100 % liked11 September 20261 October 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 11:23100no change
11 Sept 2026, 01:47100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.