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Xp Wars (BETA)

Xp Wars (BETA)

A Roblox experience owned by FireFlux Studios.

SurvivalENbattle-royalexp-based-combatbeta

Description (written by the developer; not a statement by this register)

A fun game where you collect flowers and xp orbs to level up. When you level up, it damages nearby players. You can also use abilities to damage other players. Last one standing wins! This game is currently in beta. Expect limited content and bugs.

Last updated by the developer 16 Aug 2026, 14:11 UTC.

0
playing (measured 21 Aug 2026, 22:01 UTC)
332
lifetime visits
75%
liked (3 👍 / 1 👎)
2
favourites (6.0 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 500
500 R$
Donation 100
100 R$
Donation 20
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played during beta · other12 · 0.00% win
100 gambles · progression1 · 0.00% win
Beat the First Mission · progression0 · 0.00% win
Badge for Testing Purposes · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67757122 August 2026 — 67 % liked2 October 2026 — 75 % liked22 August 20262 October 2026
2 measurements spanning 41 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 10:0275+8
22 Aug 2026, 06:2067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.