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[🔥EVENT] Jujutsu Tower Defense

[🔥EVENT] Jujutsu Tower Defense

A Roblox experience owned by Jujutsu Defense.

Tower defenseENJujutsu KaisenTower DefenseAnime

Jujutsu Tower Defense is a tower-defense experience created on 2026-02-15. The game records 1,469,413 lifetime visits and 9 concurrent players. It holds 5,168 favorites and maintains a 92% like percentage. The title features gameplay elements inspired by Jujutsu Kaisen, including unit summoning and boss battles.

Description (written by the developer; not a statement by this register)

🏯 Welcome to Jujutsu Tower Defense! 🏯 👍 LIKE the game for FREE Rewards and Codes! (THUMBS UP/UPVOTE) 👍 ⚔️ Summon powerful sorcerers and defend against endless cursed spirits! ⚔️ 🔥 Team up with your friends and battle through intense story missions, raids, and challenging game-modes! 🔥 ✨ Upgrade your units, unlock awakenings, and evolve them to unleash their true cursed potential! ✨ 👹 Face powerful bosses inspired by the world of Jujutsu Kaisen! 👹 🌟 Discover rare units, secret abilities, and dominate the strongest curses! 🌟

Last updated by the developer 18 Jun 2026, 23:47 UTC.

9
playing (measured 10 Aug 2026, 18:23 UTC)
1,469,413
lifetime visits
92%
liked (5,038 👍 / 426 👎)
5,302
favourites (3.6 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:2311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
1,199 R$
x2 Speed
299 R$
Display All Units
249 R$
VIP
249 R$
x1.5 Speed
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LVL 10 · progression838 · 0.00% win
LVL 20 · progression66 · 0.00% win
LVL 30 · progression29 · 0.00% win
LVL 50 · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3092no change
14 Aug 2026, 12:2492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.