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[🔥EVENT] Jujutsu Tower Defense

[🔥EVENT] Jujutsu Tower Defense

A Roblox experience owned by Jujutsu Defense.

Tower defenseENJujutsu KaisenTower DefenseAnime

Jujutsu Tower Defense is a tower-defense experience created on 2026-02-15. The game records 1,469,413 lifetime visits and 9 concurrent players. It holds 5,168 favorites and maintains a 92% like percentage. The title features gameplay elements inspired by Jujutsu Kaisen, including unit summoning and boss battles.

Description (written by the developer; not a statement by this register)

🏯 Welcome to Jujutsu Tower Defense! 🏯 👍 LIKE the game for FREE Rewards and Codes! (THUMBS UP/UPVOTE) 👍 ⚔️ Summon powerful sorcerers and defend against endless cursed spirits! ⚔️ 🔥 Team up with your friends and battle through intense story missions, raids, and challenging game-modes! 🔥 ✨ Upgrade your units, unlock awakenings, and evolve them to unleash their true cursed potential! ✨ 👹 Face powerful bosses inspired by the world of Jujutsu Kaisen! 👹 🌟 Discover rare units, secret abilities, and dominate the strongest curses! 🌟

Last updated by the developer 18 Jun 2026, 23:47 UTC.

9
playing (measured 10 Aug 2026, 18:23 UTC)
1,469,413
lifetime visits
92%
liked (5,132 👍 / 448 👎)
5,419
favourites (3.7 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:2311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
1,199 R$
x2 Speed
299 R$
Display All Units
249 R$
VIP
249 R$
x1.5 Speed
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LVL 10 · progression841 · 0.00% win
LVL 20 · progression66 · 0.00% win
LVL 30 · progression29 · 0.00% win
LVL 50 · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0592no change
13 Oct 2026, 15:0492no change
3 Oct 2026, 15:0492no change
23 Sept 2026, 15:0392no change
13 Sept 2026, 14:4692no change
3 Sept 2026, 14:4592no change
24 Aug 2026, 12:3092no change
14 Aug 2026, 12:2492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.