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THRILL

THRILL

A Roblox experience owned by DoubleDuoStudio.

RacingENracingsimulationspeed

Description (written by the developer; not a statement by this register)

THRILL. Man and machine, Against death and time. Tarmac, Speed, Corners, One mistake ends it all. Sandalsaaaa - Creator Motusamotus - Lead Developer Zaiphyn - Developer

Last updated by the developer 18 Aug 2026, 14:05 UTC.

0
playing (measured 19 Aug 2026, 08:02 UTC)
1,093
lifetime visits
96%
liked (26 👍 / 1 👎)
9
favourites (8.2 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[DONT BUY YET] THRILL - READY TO RACE PACK 1
200 R$
[DONT BUY YET] THRILL - MONSTER PACK
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to THRILL · welcome106 · 0.00% win
POETRY IN MOTION · progression9 · 0.00% win
FLOW STATE · progression7 · 0.00% win
NO ROOM FOR ERROR · progression7 · 0.00% win
MEET MOTUSAMOTUS · secret3 · 0.00% win
NATURAL TALENT · other0 · 0.00% win
DESIRE TO IMPRESS · other0 · 0.00% win
ONCE UPON A TIME · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

961009819 August 2026 — 100 % liked8 September 2026 — 100 % liked29 September 2026 — 100 % liked9 October 2026 — 96 % liked19 August 20269 October 2026
4 measurements spanning 50 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 04:1996-4
29 Sept 2026, 04:04100no change
8 Sept 2026, 20:35100no change
19 Aug 2026, 18:19100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.