Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Walk 10000 Stairs for Neko Girl!

Walk 10000 Stairs for Neko Girl!

A Roblox experience owned by Garbage Goober Games.

SimulatorENanime stylewalking challengesimulator

Description (written by the developer; not a statement by this register)

(THIS GAME IS NOT MEANT TO BREAK ROBLOX TOS AND SHOULD BE TAKEN AS A JOKE) Tags: obby, obstacle course, stairs, 10000 stairs, walking challenge, simulator, casual game, fun game, adventure, progression, rewards, unlocks, anime style, cute characters, collectible rewards, achievement game, goal based, easy gameplay, relaxing, simple controls, climbing, parkour, challenge game, speed challenge, completion reward, coins, upgrades, badges, spin rewards, luck based rewards, friendly, kid friendly, fun for all ages, single player, multiplayer friendly, replayable, daily rewards, simple simulator, lighthearted, cartoon style, kawaii, cute

Last updated by the developer 20 May 2026, 00:33 UTC.

1
playing (measured 11 Aug 2026, 00:08 UTC)
19,856
lifetime visits
70%
liked (1,307 👍 / 555 👎)
61,037
favourites (3074.0 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Open Door
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined :3 · welcome149,948 · 100.0% win
You Won! · progression41,435 · 89.8% win
Scecret Place · secret173 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707572.516 August 2026 — 74 % liked26 August 2026 — 74 % liked5 September 2026 — 74 % liked15 September 2026 — 75 % liked25 September 2026 — 73 % liked5 October 2026 — 72 % liked15 October 2026 — 71 % liked25 October 2026 — 70 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:5270-1
15 Oct 2026, 14:5171-1
5 Oct 2026, 14:5072-1
25 Sept 2026, 14:4973-2
15 Sept 2026, 14:4675+1
5 Sept 2026, 14:4674no change
26 Aug 2026, 14:3874no change
16 Aug 2026, 14:3674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.