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Argamation [I.AM.HERE]

Argamation [I.AM.HERE]

A Roblox experience owned by Pottability's Pots.

HorrorENhorrorsurvivalARG

Description (written by the developer; not a statement by this register)

*do note this game is in beta, so expect glitches.* Welcome to your new home. It's not gonna be comfortable. The point is, you can't escape. You're sentenced to life (and death) in this place we call ARGamation, and trust me, it isn't pretty. The only reason you're not immediately mauled is because of me, T1NP0T. You're welcome. Your only job (for now) is to survive the creatures thrown at you, no matter the cost. The killers, or Abnormalities, are just pathfinding bots, empty, with no real Soul to them. Update 2: The Rework Developed and made by Pottability, and T1NP0T, and Zenix. (NOTE: If any of the creators of the ARG/Webseries wants their characters off the game, we will remove them.)

Last updated by the developer 12 Aug 2026, 20:15 UTC.

0
playing (measured 14 Aug 2026, 09:37 UTC)
931
lifetime visits
92%
liked (22 👍 / 2 👎)
20
favourites (21.5 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NosoiPlush
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ARGamation. · welcome135 · 0.00% win
First Match · welcome9 · 0.00% win
T1N's B-day! · other8 · 0.00% win
kiki mama · other5 · 0.00% win
A Very Sinister Halloween · social0 · 0.00% win
REMAIN.A."BYSTANDER" · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92969420 August 2026 — 95 % liked9 September 2026 — 95 % liked19 September 2026 — 96 % liked9 October 2026 — 92 % liked20 August 20269 October 2026
4 measurements spanning 50 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 11:4592-4
19 Sept 2026, 03:4996+1
9 Sept 2026, 03:3795no change
20 Aug 2026, 00:3195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.