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The Sniper [EARLY ACCESS UPDATE]

The Sniper [EARLY ACCESS UPDATE]

A Roblox experience owned by The Sniper..

Social & hangoutENasymmetrical multiplayerhide and seekcosmetics

Description (written by the developer; not a statement by this register)

One random player will be selected to become The Sniper, the rest become Runners. As the sniper your goal is to shoot all the players and stop them from reaching the end. Runners must hide behind cover and avoid the snipers shots. If they reach the end, they will be awarded bullets to buy cosmetics! (With a minimum of 3 players) Art by @Plexthm Game is in early alpha please mind the bugs. Actively updating all the time. Shutdown = Update NEW CODES : 4KVISITS ACTIVE CODES : LAUNCH2026 FREEBULLETS ROCK tanks

Last updated by the developer 19 Jul 2026, 18:00 UTC.

0
playing (measured 29 Aug 2026, 20:30 UTC)
4,883
lifetime visits
75%
liked (36 👍 / 12 👎)
90
favourites (18.4 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other2,438 · 0.00% win
Better luck next time · progression440 · 0.00% win
Second Chance · other227 · 0.00% win
Purple Pot of Doom · other146 · 0.00% win
Honk mimimimimi · other15 · 0.00% win
Rock. · secret9 · 0.00% win
1%er · collection8 · 0.00% win
King Slayer · progression3 · 0.00% win
100 HeadShots · progression1 · 0.00% win
Mummified · progression1 · 0.00% win
Resurrection · progression1 · 0.00% win
I have a headache · other1 · 0.00% win
Cha Ching! · collection0 · 0.00% win
Not this one · secret0 · 0.00% win
Vendaholic · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.