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[NEW] Run Of Hell!

[NEW] Run Of Hell!

A Roblox experience owned by LeMo Games.

ObbyENspeedrunrandomly generated obbyaura collection

Description (written by the developer; not a statement by this register)

Welcome to Run Of Hell! 👍LIKE + JOIN GROUP👍 ⭐ RUN to win the race! 💸 COLLECT cash for every victory! ✨ UNLOCK epic auras, halos, and trails! 🏆 BECOME the fastest runner on the track! Can you be the first to reach the end while running extremely fast ?, the obby is randomly generated. Our Game Supports 💻 PC | 🎮 Console | 📱 Mobile Tags: Run, Speed, Speedy, Race, Racing, Obstacle, Obby, Hard, Difficult, Parkour, Challenge, Training, Simulation, Fast, Run of Hell, Obby of Hell, Hell Run, Impossible Obby, Speedrun, Runner, Update, Neon.

Last updated by the developer 9 Aug 2026, 13:49 UTC.

3
playing (measured 11 Aug 2026, 09:50 UTC)
56,521
lifetime visits
56%
liked (55 👍 / 43 👎)
6,757
favourites (119.5 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:507first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Glitch Pack
399 R$
Rainbow Pack
199 R$
Double Cash
199 R$
Double Wins
129 R$
Easy Mode
79 R$
8 Bit Pack
19 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome68,809 · 91.7% win
Your First Death! · other60,472 · 82.0% win
Winner! · progression5,906 · 20.8% win
10 Wins! · progression257 · 6.1% win
Invited A Friend! · social217 · 1.2% win
25 Wins! · progression56 · 1.2% win
50 Wins! · progression21 · 0.00% win
100 Wins! · progression6 · 0.00% win
250 Wins! · progression2 · 0.00% win
500 Wins! · progression1 · 0.00% win
1,000 Wins! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.515 August 2026 — 55 % liked25 August 2026 — 56 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:3656+1
15 Aug 2026, 18:3555first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.