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Prison Life redesigned

Prison Life redesigned

A Roblox experience owned by Codexium Studios.

RoleplayENprisonfan remakeshooter

Description (written by the developer; not a statement by this register)

Prison Life Redesigned a fan art version of the original prison life ⚠️ Important Notice: This game is currently in BETA. If you encounter any bugs, please let us know, and don't forget to leave a like if you enjoy it! Map & Weapons and assets: @Aesthetical (real owner of the original prison life) aesthetical profile link: https://www.roblox.com/users/53537032/profile/ Made by Isandexr & proximity users (tps_Rayan99) and (tps_iker997) Play the original Prison Life: https://www.roblox.com/games/155615604/Prison-Life Play my modified version and give feedback: https://www.roblox.com/games/105134429364603/Prison-Life-redesigned this is just a fan version of the original prison life to train aim and if you like it dont forogot to like! ❤

Last updated by the developer 12 Aug 2026, 19:52 UTC.

0
playing (measured 18 Aug 2026, 22:16 UTC)
7,757
lifetime visits
86%
liked (61 👍 / 10 👎)
44
favourites (5.7 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 22:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun pass
167 R$
donate
99 R$
Mafia access
35 R$
Sniper
25 R$
Headlees
15 R$
Korblox
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

!Welcome to Prison Life redesigned · welcome1,244 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.