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[💃] Joget Ketlin Tower

[💃] Joget Ketlin Tower

A Roblox experience owned by Puncak Studios.

SimulatorIDviral dance trendtower climbingIndonesian culture

[💃] Joget Ketlin Tower is a simulator experience created on 2026-02-15. The game has accumulated 5,109,943 lifetime visits and 5,174 favorites. Currently, 149 players are active. The title holds a 44% like percentage. Tags associated with the experience include tower indo, indonesia, mount, gunung, joget, and asik.

Description (written by the developer; not a statement by this register)

Joget Ketlin yang viral! Jangan lupa masuk community dan like game! inspired by sahur tower tags: tower indo, indonesia, mount, gunung, joget, asik

Last updated by the developer 20 May 2026, 10:52 UTC.

66
playing (measured 21 Aug 2026, 20:54 UTC)
5,245,964
lifetime visits
44%
liked (438 👍 / 567 👎)
8,380
favourites (1.6 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

66726910 August 2026 — 72 players21 August 2026 — 66 players10 August 202621 August 2026
2 measurements spanning 11 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–73 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5466-6
10 Aug 2026, 14:1672first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

carpet
99 R$
slap tool
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,608,906 · 100.0% win
Completed · progression81,341 · 5.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

444544.514 August 2026 — 44 % liked21 August 2026 — 45 % liked24 August 2026 — 44 % liked3 September 2026 — 44 % liked13 September 2026 — 44 % liked23 September 2026 — 44 % liked3 October 2026 — 44 % liked13 October 2026 — 44 % liked23 October 2026 — 44 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:4744no change
13 Oct 2026, 01:4644no change
3 Oct 2026, 01:4544no change
23 Sept 2026, 01:3844no change
13 Sept 2026, 01:3844no change
3 Sept 2026, 01:3744no change
24 Aug 2026, 01:3644-1
21 Aug 2026, 20:5445+1
14 Aug 2026, 01:3544first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.