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Southern Conflict [BETA]

Southern Conflict [BETA]

A Roblox experience owned by Zemsky Studios.

SimulatorENstrategysurvivalalternate-history

Description (written by the developer; not a statement by this register)

This game takes place in a fictional alternate-history world inspired by early 20th century events. The country is divided into multiple factions struggling for control during a time of political collapse. Players must manage resources, make strategic decisions, and navigate complex alliances in order to survive. The game does not promote or support any real-world political movements, organizations, or ideologies. All factions, characters, and events are fictional and created for storytelling and gameplay purposes only. This experience focuses on strategy, survival, and decision-making in a turbulent historical-inspired setting.

Last updated by the developer 8 Aug 2026, 15:38 UTC.

27
playing (measured 10 Aug 2026, 17:33 UTC)
12,628
lifetime visits
85%
liked (133 👍 / 23 👎)
315
favourites (24.9 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:338first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OFFICER
250 R$
COSSACK
200 R$
MEDIC
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

85878616 August 2026 — 87 % liked26 August 2026 — 85 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:3385-2
16 Aug 2026, 20:3287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.